Miharo’s take on: Marketing Indie Games on Low Budget.

Marketing strategies for marketing small, indie games. IGDA Game Developer Group meetup happened just last Tuesday, April 27 in NYC. Organized and lead by Tam (thanks Tam) and held at Large Animal Games studio.

Focus: “Getting Your Game In-front of Eyeballs” or simply marketing/ promotional strategies for games.

We, at Miharo games attended this event and even shared our strategies. I would absolutely encourage developers to attend meeting as such. Most valuable thing you get is yet another fresh perspective on marketing.( I meant that in positive way)  In Miharo’s case, strategy was validated (to some degree) and areas for improvement were clearly exposed.  We were both influenced and motivated by presentation given by Tina Shih, representing Arkadium, and Sherry Adams (Sarbakan).  Both studios are much bigger and more accomplished than Miharo, yet much of strategies are shared. Most important being: marketing is more than just advertising. It’s a combination of SEO, SEM, PR and SOCIAL MEDIA. I guess I should reverse it: SOCIAL MEDIA etc…

Marketing budget dictates how far you can push and what you can get.

We can talk about ROI all day long but first one needs the” I” in this formula to undertake what Arkadium and Sarbakan are able to pull off.  That said, even a tiny budget (or none) allows to replicate efforts larger studios. Granted, it would be with much smaller share of voice but still enough visibility to boost traffic and sales. Just have to be consistent and creative.

Miharo Games Low Budget Marketing Plan:

Covering basics

When you got to start somewhere start with standards.

  • Optimize all your channels for SEO, even if site content  is not updated very often you need to ensure all you got is solid. Relevant keywords and phrases, good original content etc…
  • Have a blog (just like this one), facebook, youtube, forum etc… all adds up.
  • Must track: web data, traffic etc… it will only validate your efforts but most importantly help you understand your customers/visitors.  Another bonus is tracking direct response from external campaigns. We use Google analytics but there are many options out there to choose from.

Social Media Focus:

  • FOLLOW, INFLUENCE and then LEAD. Not an easy formula but attainable. Social Sites are SOCIAL (DaDa) and demand human interaction.  Be human. Be genuine and leave your sales pitch for distribution companies.
  • Keep it fresh and up to date; share your opinion, even better if edgy J
  • “Nothing to write” – total BS. Write up review of games you play, like, dislike. Be honest. I assume if your’e into gaming you do play games.  Share a link to competitors’ site.  I believe this will pay off:  better traffic, search visibility.

PR efforts

  • Reach out to all critics, reviewers – both small and big fish. The pond is large and it takes few (or more than few) baits to catch something.  Every back link, mention counts.
  • Miharo is not branding any promotional efforts; we focus on the games not the company.
  • Send emails daily if you’ve got time. You really do not know what will make it online.  Our strategy; short email with a pitch plus attachment containing screenshots, descriptions etc… That’s how we’ve got our profile on GameSpot and few other large and well known sites. True, it’s hard to find us there but it counts for SEO.

Special promotions:

  • High score contest, funny survey or a dare – be creative/ be different.
  • Miharo repeats all efforts: Social Media, SEM and PR

Now, that was before the meetup. After Tina’s and Sherry’s presentation we’ve added few points:

  • Start marketing early in development stage! (stressed by Sarbakan)
    • have a plan
    • figure out what’s your target audience
    • make sure you’re choosing right platform per your target
    • Generate interest even before beta testing; share a soundbite, a trailer etc..
    • always test your game with new “set of eyeballs”
      • Tina shared that ‘if you don’t know who your prospective player is, try to get a very diverse audience to test a game’
      • Collect data during game testing.  It might very well happen that after stage 2 good percentages of testers hit the “wall” of difficulty. It will be way easier to adjust setting before game is release than after.

If you like to join this meetup and meet myself and bunch of other great people, don’t hesitate.You can find IGDA on  http://www.meetup.com/igda-nyc/

Here, I would like to thank:

Tam, for organizing the event. Tam just ported Scrambler to ipad with much success. Check the game here http://www.neuronicgames.com/skrambler/

Large Animal Games  http://www.largeanimal.com/ for having us over and giving us a little tour of their studio.

Tina Shish (Akadium), for great presentation http://www.arkadium.com/game_library.aspx

Sherry Adams (Sarbakan),for sharing good advice.  Check their site at www.sarbakan.com . They’ve just released really cool game, Lazy Riders. Super nice concept, where a player guides a character by manipulating/controlling outside word. REAL NEAT.

Thanks for stumbling upon this blog entry.

Monika



Blood 2 comes to GOG.com

Do you love old games as we do? I can hear your screams crying about YES!!! Anyway Good Old Games adds Monolith’s FPS game game called Blood 2 to their store. Game is Windows XP, Vista and 7 32-Bit/64-Bit compatible and DRM-free of course. Also it has game’s soundtrack too. You can buy the game from GOG.com for only $5.99. Go and spill some blood.

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Lara Croft and the Guardian of Light new screenshots and artwork released

Eidos and Crystal Dynamics released new screenshots and one artwork for their upcoming digital download only arcade game Lara Croft and the Guardian of Light. You can check out new screenshots from here.

Lara Croft and the Guardian of Light is the first download only title from Crystal Dynamics and the first Co-op Lara Croft game. A classic formula of puzzles, combat and exploration coupled with breath-taking visuals deliver this fast-paced, isometric gaming experience.

When Lara Croft finds the long lost Temple of Light in the mountains of Central America, she unwittingly frees an evil spirit determined to plunge the world into eternal darkness. Alongside Totec, a Mayan tribesman, you must hunt down the Mirror of Smoke in what will be a new and incredible adventure.

Famed fantasy artist Michael Komarck captures an intense and epic moment as we see Lara Croft and Totec fight for survival in the first official piece of key art for Lara Croft and the Guardian of Light.

Lara Croft and the Guardian of Light will be released on XBLA, PSN and PC this Summer

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Bungie signs 10-Year exclusivity deal with Activision

Bungie, known for Halo, Myth and Marathon, has entered into an exclusive 10-year partnership with Activision, to bring it’s next big multiplatform action game universe to market.

Under the terms of the agreement, Activision will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie remains an independent company and will continue to own their intellectual property.  Additional terms of the agreement were not disclosed.

The groundbreaking alliance will provide Bungie its first such partnership since splitting off from Microsoft in 2007, significantly broadening its global reach by providing the resources and support to develop, distribute and release games worldwide on multiple platforms and devices.

Activision will broaden its portfolio with a new franchise from one of the industry’s most creative, successful and proven studios, whose games have sold more than 25 million units worldwide. To date, Bungie’s Halo games have generated approximately $1.5 billion in revenues, according to The NPD Group, Charttrack and GfK. Activision expects this agreement to be accretive to its operating margins as of the release of the first game.

“We chose to partner with Activision on our next IP because of their global reach, multi-platform experience and marketing expertise,” said Harold Ryan, President of Bungie. “From working together over the past nine months on this agreement, it is clear that Activision supports our commitment to giving our fans the best possible gaming experiences.”

“Bungie is one of the premier studios in our industry and we are extremely pleased to have the opportunity to work with their talented team over the next decade,” stated Thomas Tippl, Chief Operating Officer of Activision Blizzard. “Bungie has developed some of the most compelling and successful games, multiplayer experiences and thriving fan communities, and this alliance underscores our long-standing commitment to foster the industry’s best creative talent. Our unprecedented partnership with Bungie will enable us to broaden our pipeline of exciting new games as we continue to strengthen our industry position and pursue long-term growth opportunities.”

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StarCraft 2 Mac Beta client released

Blizzard released StarCraft 2 Beta client for Mac users. You can download the client from your Battle.net account. Just log in and you can see the client if you are an existing beta tester. Only US version available right now but Blizzard will release it for other regions soon.

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Test Drive Unlimited 2 trailer released

Atari released first trailer of Eden Games’ social racing game Test Drive Unlimited 2. Game is coming to PC, Xbox 360 and PS3 and will be available this fall. Also you can check game’s website.

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Dead Space 2 debut trailer released

Electronic Arts released the debut trailer of their sci-fi horror game. Visceral Games is developing the game for PC, PS3 and Xbox 360. Game will be released this fall. Check out the awesome trailer now.

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Elliptic Twist High Score Contest is up and running!

Today we started our first contest ever – the Elliptic Twist High Score Contest!

Register NOW for your chance to win an iPod Touch, Amazon gift cards and our games! In order to win you need to play the online demo of our game Elliptic Twist and get the highest score on the leaderboard, that’s it! The contest is NOT limited to US residents – we love our international fans!

Register here: http://www.contest.elliptictwist.com/

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